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My custom netcode for An Epic Mega Grants backed Master Thesis about creating the Next Generation deterministic lockstep 1

Based on Rocket League and Overwatch networking GDC talks. Green wireframe denotes server state, red wireframe (or actual ...

Summary & Highlights for Deterministic Lockstep P2p Multiplayer In Ue4

  • Deterministic Lockstep Demo (Unreal Engine)
  • Working on a new implementation of
  • Deterministic Lockstep Attempt 2
  • Deterministic Lockstep Attempt 1
  • Theory and implementation of Rollback Netcode using a multithreaded Unity/C# solution.

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