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My custom netcode for An Epic Mega Grants backed Master Thesis about creating the Next Generation deterministic lockstep 1
Based on Rocket League and Overwatch networking GDC talks. Green wireframe denotes server state, red wireframe (or actual ...
Summary & Highlights for Deterministic Lockstep P2p Multiplayer In Ue4
- Deterministic Lockstep Demo (Unreal Engine)
- Working on a new implementation of
- Deterministic Lockstep Attempt 2
- Deterministic Lockstep Attempt 1
- Theory and implementation of Rollback Netcode using a multithreaded Unity/C# solution.
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