Exploring Dynamic Deferred Cascaded Shadow Maps

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  • Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the
  • This video takes a high level overview of the
  • Now the entire view frustum is shadowed by 3
  • Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
  • Just a sample of the results of the

In-Depth Information on Dynamic Deferred Cascaded Shadow Maps

The finished In this latest dev log I go through how I added 0:00 - Deferred cascaded shadow maps

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