Understanding Parallel Split Shadow Mapping
If you are looking for information about Parallel Split Shadow Mapping, you have come to the right place. Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.
Key Takeaways about Parallel Split Shadow Mapping
- Parallel Split Shadow Mapping
- In this video I explain a lot of topics related to shadows and
- A
- The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...
- Half-Life 2, (bad) Parallel-Split Shadow Maps
Detailed Analysis of Parallel Split Shadow Mapping
For more information on Reloaded, check out the blog: http://fpscreloaded.blogspot.co.uk/ A demonstration map for testing Half-Life 2, Parallel-Split Shadow Maps with Dithered Cascade Blending
Final version (with link to the code): http://www.youtube.com/watch?v=wjnELNMC5kA ...
We hope this detailed breakdown of Parallel Split Shadow Mapping was helpful.